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adammaly

2
Posts
A member registered Mar 22, 2020

Recent community posts

(1 edit)

Hi Claudia,

just played 3rd demo for some time. Here are my notes I make, maybe will be useful for you:

- The grid on/off toogle should have some keyboard shortcut. Maybe simple "G". I would not recommend "#", not everyone has english keyboard. But on the other side, I don't know if "G" is suitable in other languages.

- I would appreciate "catch to grid" when building, so my garden would be perfectedly lined up :)

- When I left the cave, camera is looking towards cave, but it should look towards home.

- Heart fruit is missing its description.

- When I press heart fruit, it makes jam (strawberry). From strawberry I can do nothing. That's weird.

- Would be nice if I could point some blob to exact location, e.g. to make perfect use of fertilizer or sprinkler.

- Sometimes when I do battle in cave (in narrow parts) the reward after winning appears on top off small "rock" and I can't reach it.

- Some of my blobs have 15000+ HP, is that ok? Is there any limit?

- I would appreciate to have "full" shop, so I can sell products to earn more money.

- And last, I somehow "bugged" the grapes seed. Because I have 2 pcs on me, but I can plant them unlimitedly, they don't disappear from my inventory.


EDIT 14 Nov - Just few more notes:

- Well, HP of my blobs exceeded 20000 HP :) They are very well feeded :)

- I think scrolling in shop and also zooming in building mode is opposite to classical use. Now it's like on touch devices, but when you use mouse it isn't intuitive.

- There are too much mushrooms and herbs, maybe they should grow rarer. Not just overnight and by each tree.

- Backpack storage is limited only by number of places, but maybe there could be the weight limit too. It would make use of a chest as well (I didn't use whole game).

- Exping of blob should have more logic, now I don't know how I earn those "points", why I have such number of attack, defend, time etc. And maybe could be harder to earn. Now I have my blob maxed, and it's less challenging.

- Also notice that when I press heart fruit, there is no animation.

- Smoke animation when melting is now like on/off. The smoke rings should fade away fluently (one by one) after melting is finished, and should appear gradually when starting melting.

- Last (for now), I would appreciate something like tree of products, to better plan my production of plants. There could be information about how long they grow, how much products you earn from one field, how much they add of health and energy, and how many do you need for making "higher" product (e.g. 5 apples for 1 apple juice).

Thanks, A.M.

Hi Claudia,

read an article on GoL so I tried Linux version. Most of my feedback was mentioned earlier (ESC to close menus, stamina loss when miss swing, "weird" bee catching). But no problems with camera.

I had the same issue as Nemoder, using Linux Mint 19.3, AMD GPU RX550 (res. 1680x1050, Ultra, fullscreen) - same black square when opening some dialog.

Also for more intuitive gameplay, maybe there should be some tutorial. At this time, it's like trial and error as was mentioned earlier. For example Jade could show us our garden and show us which tool is for what action (like use axe for choping those trees etc.), then she could tell us about her shop with seeds, and so on.

When I was trying to talk I didn't realize (especially with that black square over dialog), that I'm not talking to Jade, but to Clara. Could there be some highlight around Jade or blob aswell (like around objects - tree when choping etc.)?

Last point. Entire game I played with one blob hatched and followed me without any problem. At the end I tried to hatch all three and since then the game started to be very laggy. No matter what I do then, if I left all three blobs in "hatch house" (don't know exact English name for it :) ), or if I take them with me, or just one of them. Nor the sleep to next day helped.

Thanks for the game, it's nice tiny piece, but with great potential. So keep up the good work ;)